


They don’t dominate the dialogue, but they do show up frequently, especially during combat with other humans.
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Language: All of the curse words you might expect to hear in an R-rated movie are present here. One scene takes place in a tavern, and characters make reference to getting drunk at a few points in the game. Some of the female zombies also have exposed breasts, but you’ll probably be too busy trying to keep them from gnawing your flesh to notice their nipples.Ī man is naked on a chair, but shadows obscure most of his body, including his waist.ĭrugs/Alcohol: A couple of characters are seen smoking weed on-screen. In another scene a male and female character are shown having sex, and the woman is topless and her breasts completely exposed to the camera. One character makes a bigoted slur at Ellie regarding her sexual orientation. The main character Ellie is a lesbian (those who played the Left Behind DLC of the first game will already know this, of course) and her love interest is bisexual there is a kiss scene between these two, and it is implied that they have sex. Multiple LGBT characters appear and play important roles in the story. It’s not particularly “preachy” about it, so to speak-the game’s primary moral thesis lies elsewhere-but it isn’t shy about showcasing its beliefs on sexual ethics. Sexual Content: The game takes a secular approach to LGBT issues, which shouldn’t come as a surprise seeing as it’s made by a secular studio. The only time the game ever explicitly celebrates its violence is when a companion will occasionally congratulate you on landing a stealthy headshot with a bow or silenced weapon. A few scenes portray characters being tortured, and these moments are clearly designed to make you uncomfortable with, and disapproving of, the actions taking place. Characters cry out in agony as they expire. Unlike many other games which revel in their blood and gore, this game does not celebrate its savagery instead, it emphasizes the horror of gruesome violence. Much like this game’s predecessor, however, it’s your character’s death animations that really set it apart in this regard: zombies will tear your flesh apart with their teeth or hands depending on how strong they are, dogs will bite into your face, and other humans will shoot you in the face with guns and cleave you with axes. Some characters are maimed, horribly beaten, or even disemboweled. Your character shoots enemies with a variety of guns, sets foes on fire with Molotov cocktails, blows them up with proximity mines, hacks into them with axes, beats them with metal pipes, and stabs them in the neck to end them quietly. Violence: The Last of Us Part II is by far one of the most brutally violent mainstream AAA video games to date. Following up such a beloved game is no easy task, but no one doubted the developer’s ability to reach the highest of heights with a new entry. This new venture proved to be just as critically acclaimed as its predecessors, with one reviewer going so far as to label it “gaming’s Citizen Kane moment.” Regardless of one’s evaluation of such effusive praise, there’s no question that The Last of Us was a smash hit, and when Naughty Dog announced a sequel starring Ellie three years later, fan anticipation went through the roof. If Nathan Drake, the charming adventurer who smiles while slaughtering armies of private solders, is the poster boy for ludonarrative dissonance, then Joel Miller is his opposite: a weary man who’s jaded by all the horror he’s seen…and the horror he’s inflicted. Its bleak world allows only the faintest light of hope to survive, and only with the greatest of effort. But where Uncharted is lighthearted and happy-go-lucky, The Last of Us is dark and pessimistic. In some ways it proves much like the Uncharted series: both are third-person, action-adventure cover shooters, and both feature consistent, cleverly-written banter between the player character and NPCs in order to flesh out their respective worlds. This little Easter egg hinted at a 2013 game that would come to be titled The Last of Us. But looking ahead, Naughty Dog had a new idea, a new project, and the public’s first glimpse could be seen on a newspaper tucked away in Uncharted 3’s opening tutorial:

Their name had practically become synonymous with the action-packed, explosive antics of the loveable rogue Nathan Drake.

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In 2011, Naughty Dog released Uncharted 3, the latest game in the hit series that had established them as one of the most talented studios in the industry. Publisher: Sony Interactive Entertainment
